(by Julia Bruntsch, Kerstin Janetta and Lorenz Harst)
One of the most popular examples for the use of gamification in healthcare is the mHealth game “Pokémon GO” (Figure 1), with almost 150 million active users per month. Whether catching Pokemon with the smartphone or using other gaming activities helps increasing healthy behavior or disease self-management is discussed by two students from the Health Information Management seminar taught by members of Care4Saxony.